{"id":22966,"date":"2010-10-19T02:10:00","date_gmt":"2010-10-19T10:10:00","guid":{"rendered":"http:\/\/localhost\/?p=22966"},"modified":"2010-10-19T02:10:44","modified_gmt":"2010-10-19T10:10:44","slug":"why-i-sold-backstage-to-realnetworks","status":"publish","type":"magazine","link":"https:\/\/brainstation.io\/magazine\/why-i-sold-backstage-to-realnetworks","title":{"rendered":"Why I sold Backstage to RealNetworks"},"content":{"rendered":"<p style=\"text-align: center;\"><em>Last month Techvibes reported that Victoria&#8217;s <a href=\"http:\/\/www.techvibes.com\/blog\/realnetworks-goes-backstage-for-acquistion-in-victoria\">Backstage Technologies was acquired<\/a> by RealNetworks. Backstage&#8217;s CEO Russell Ovans <a href=\"http:\/\/www.bstage.ca\/backstage\/2010\/10\/why-i-sold-backstage-to-realnetworks.html\">reflected on the outcome in a blog post<\/a> and he has agreed to republish it here. ___________________________________________________________________________________<br \/><\/em><\/p>\n<p><a style=\"float: right;\" href=\"http:\/\/www.bstage.ca\/.a\/6a00e55208c39f88340134882bf789970c-pi\"><img decoding=\"async\" class=\"asset  asset-image at-xid-6a00e55208c39f88340134882bf789970c\" style=\"margin: 0px 0px 5px 5px;\" title=\"Logo_real\" src=\"http:\/\/www.bstage.ca\/.a\/6a00e55208c39f88340134882bf789970c-120wi\" alt=\"Logo_real\" \/><\/a>One month ago &ndash; and three years to the day  that <em>Scratch and Win<\/em> debuted on Facebook &ndash; &nbsp;Backstage became a  wholly-owned subsidiary of <a href=\"http:\/\/www.realnetworks.com\/\" target=\"_blank\">RealNetworks<\/a>. The past three years have been a wild  ride, culminating in this exciting new partnership.&nbsp;<\/p>\n<p>Before the success of our games on Facebook, Backstage was a contract  software engineering firm that built stock market trading tools for  investors. We were not a computer game company in any sense of the word,  but we did know how to do two important things very well: build  scalable web applications, and keep customers happy. In hindsight,  exactly the kind of DNA required to be a great social game company.<\/p>\n<p>When we launched <em>Scratch and Win<\/em>, we didn&rsquo;t even think of it  as a game. In our minds, it was a gifting app that had a virtual  gambling component. Over time, as we added stages, achievements,  limited-edition collections of prize sets, and the marketplace for  in-game trading between players, we realized that the virtual economy  was a game, where players competed to maximize their social status. <em>The  economy is the game<\/em><em>&trade;<\/em> is a paradigm we like to think we  invented (or at least trademarked).<\/p>\n<p>After rebranding Backstage as a social gaming company, our mission  was clear: become an unstoppable force in social gaming. In other words,  ensure the long-term survival of a thriving studio in Victoria.  Secretly Canadian, we felt disadvantaged by our location, which made it  difficult to access Facebook or tap into the network of VCs clustered  around the Silicon  Valley. Earlier in the decade I had worked for five  years in Palo Alto, amongst the tons of superbly ordinary people that  ride the coat tails of a few visionaries; I knew my team was world class  and what we had accomplished was extraordinary. But I also knew we  could very easily become the <a title=\"Wikipedia article on VisiCalc\" href=\"http:\/\/en.wikipedia.org\/wiki\/Visicalc\" target=\"_blank\">VisiCalc <\/a>of social gaming,  destined to be a long forgotten footnote in a history to be written by  those who came after.<\/p>\n<p>By the end of 2009 the landscape on Facebook had changed  significantly since the launch of our first game. Independent, small  studios were finding it increasingly difficult to compete with the likes  of Zynga, Playdom (now Disney), and Playfish (now Electronic Arts). I  have <a href=\"http:\/\/www.bstage.ca\/backstage\/2010\/03\/doing-a-deep-dive-into-our-secret-sauce-in-order-to-move-the-needle.html\" target=\"_blank\">blogged at length about this previously<\/a> so I won&rsquo;t  repeat myself here, but suffice it to say that Backstage needed a sugar  daddy. Enter Seattle-based RealNetworks, a company famous for its  desktop streaming media player, and their hugely successful <a href=\"http:\/\/www.gamehouse.com\/\" target=\"_blank\">casual gaming business<\/a>.<\/p>\n<p>I can&rsquo;t underestimate how proud I am of what we accomplished, and I  owe a huge debt of gratitude to our customers, my team, the Board of  Directors, and our business partners and colleagues in the social gaming  industry. But we made some mistakes. If I had to do it all over again I  would be less risk-averse and a lot more aggressive. We might have been  as big as Zynga, but we acted too cautiously. We should have taken a  slightly lower road, and borrowed a page or two from their playbook:  clone other people&rsquo;s ideas and cross-promote to our existing user base.<\/p>\n<p>Under new ownership, the days of being the apologetic, trepidatious  little Canadian studio are behind us. In return for our thought  leadership in social gaming, Real provides us with the safety harness to  build the games we&rsquo;ve always wanted to build. That, and their people  rock &#8212; the culture at Real is a great fit for Backstage. Quite frankly,  this acquisition frees us from the constraints of running a  cash-strapped startup that always needed to take the shortest path to  revenue. Now, we can build the billion dollar social game.<\/p>\n<p>&nbsp;Stay tuned.<\/p>\n<p>&#8211; Russ<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last month Techvibes reported that Victoria&#8217;s Backstage Technologies was acquired by RealNetworks. Backstage&#8217;s CEO Russell Ovans reflected on the outcome in a blog post and he has agreed to republish it here. ___________________________________________________________________________________ One month ago &ndash; and three years to the day that Scratch and Win debuted on Facebook &ndash; &nbsp;Backstage became a wholly-owned [&hellip;]<\/p>\n","protected":false},"author":56366,"featured_media":22968,"menu_order":0,"template":"","meta":{"_acf_changed":false,"footnotes":""},"categories":[],"tags":[],"magazine-region":[],"magazine-series":[],"magazine-topic":[],"class_list":["post-22966","magazine","type-magazine","status-publish","has-post-thumbnail","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine\/22966","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine"}],"about":[{"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/types\/magazine"}],"author":[{"embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/users\/56366"}],"version-history":[{"count":0,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine\/22966\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/media\/22968"}],"wp:attachment":[{"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/media?parent=22966"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/categories?post=22966"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/tags?post=22966"},{"taxonomy":"magazine-region","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine-region?post=22966"},{"taxonomy":"magazine-series","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine-series?post=22966"},{"taxonomy":"magazine-topic","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine-topic?post=22966"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}