{"id":77136,"date":"2017-01-11T16:00:33","date_gmt":"2017-01-11T21:00:33","guid":{"rendered":"https:\/\/techvibes.com\/?p=77136"},"modified":"2017-01-12T09:44:59","modified_gmt":"2017-01-12T14:44:59","slug":"overview-state-of-virtual-reality","status":"publish","type":"magazine","link":"https:\/\/brainstation.io\/magazine\/overview-state-of-virtual-reality","title":{"rendered":"A Comprehensive Overview on the State of Virtual Reality Today"},"content":{"rendered":"<p>Sketchfab, a digital community for creating 3D and virtual reality content, has released a report on the state of VR.<\/p>\n<p>Based on data from Sketchfab&#8217;s platform of over 700,000 contributors and one million scenes in VR, <a href=\"https:\/\/sketchfab.com\/trends\">the report details trends<\/a> observed within the industry, related to content and the future of VR.<\/p>\n<p>&#8220;With over a million scenes covering every imaginable subject matter\u00a0viewable with a Virtual Reality headset and a very active community we&#8217;re uniquely positioned to provide a perspective on the current state of VR,&#8221; said\u00a0Paul Chambers, Communications, Artist Evangelist, Sketchfab.<\/p>\n<p>The majority of the surveyed population (54%) believes that VR has potential, but may not be the \u201cend-all be-all\u201d solution, according to the report. 43% believe that VR is, in fact, the future. A small portion of the audience (3%) believes VR is just hype.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-77157 size-full\" src=\"https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.23-AM.png\" alt=\"screen-shot-2017-01-10-at-10-55-23-am\" width=\"2206\" height=\"1046\" srcset=\"https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.23-AM.png 2206w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.23-AM-300x142.png 300w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.23-AM-768x364.png 768w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.23-AM-1024x486.png 1024w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.23-AM-600x284.png 600w\" sizes=\"(max-width: 2206px) 100vw, 2206px\" \/><\/p>\n<p>Contrary to Apple CEO Tim Cook&#8217;s stance, the majority of respondents 64% are more interested in the potential of Virtual Reality than Augmented Reality.<\/p>\n<p>69% of respondents don&#8217;t own a headset because of cost issues, by far the biggest reason. 30% of the survey respondents believe that the technology isn\u2019t quite ready, and 23% of respondents feel that there is a lack of quality content.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-77156 size-full\" src=\"https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.59-AM.png\" alt=\"screen-shot-2017-01-10-at-10-55-59-am\" width=\"2026\" height=\"520\" srcset=\"https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.59-AM.png 2026w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.59-AM-300x77.png 300w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.59-AM-768x197.png 768w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.59-AM-1024x263.png 1024w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.55.59-AM-600x154.png 600w\" sizes=\"(max-width: 2026px) 100vw, 2026px\" \/><\/p>\n<p>The most popular headset, not surprisingly, is the cheapest: Google Cardboard. The HTC Vive and Samsung Gear VR are distant second and third. Overall though, the Vive is a consumer favorite.<\/p>\n<p>Users most enjoy VR to explore new environments, according to the report, with gaming a popular second choice, followed by content creation in third. Gaming is expected to be most disrupted by VR, followed by education.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-77155 size-full\" src=\"https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.56.10-AM.png\" alt=\"screen-shot-2017-01-10-at-10-56-10-am\" width=\"1968\" height=\"1074\" srcset=\"https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.56.10-AM.png 1968w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.56.10-AM-300x164.png 300w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.56.10-AM-768x419.png 768w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.56.10-AM-1024x559.png 1024w, https:\/\/d3ghupt9z9s6o0.cloudfront.net\/app\/uploads\/2017\/01\/13100652\/Screen-Shot-2017-01-10-at-10.56.10-AM-600x327.png 600w\" sizes=\"(max-width: 1968px) 100vw, 1968px\" \/><\/p>\n<p>The future of VR seems bright, with many respondents eager to acquire a VR headset this year.<\/p>\n<p>&#8220;With almost 50% of our survey respondents planning to buy a headset in 2017 we&#8217;re anticipating a big growth year,&#8221; Chambers noted.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sketchfab, a digital community for creating 3D and virtual reality content, has released a report on the state of VR. Based on data from Sketchfab&#8217;s platform of over 700,000 contributors and one million scenes in VR, the report details trends observed within the industry, related to content and the future of VR. &#8220;With over a [&hellip;]<\/p>\n","protected":false},"author":54503,"featured_media":77263,"menu_order":0,"template":"","meta":{"_acf_changed":false,"footnotes":""},"categories":[13],"tags":[],"magazine-region":[],"magazine-series":[],"magazine-topic":[],"class_list":["post-77136","magazine","type-magazine","status-publish","has-post-thumbnail","hentry","category-News"],"acf":[],"_links":{"self":[{"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine\/77136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine"}],"about":[{"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/types\/magazine"}],"author":[{"embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/users\/54503"}],"version-history":[{"count":0,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine\/77136\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/media\/77263"}],"wp:attachment":[{"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/media?parent=77136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/categories?post=77136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/tags?post=77136"},{"taxonomy":"magazine-region","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine-region?post=77136"},{"taxonomy":"magazine-series","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine-series?post=77136"},{"taxonomy":"magazine-topic","embeddable":true,"href":"https:\/\/brainstation.io\/wp\/api\/wp\/v2\/magazine-topic?post=77136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}